Production & economy
Follow inputs, outputs and the constraints between them.
Build a town. Understand its economy.
Keep every settlement connected.
Official Steam screenshot · pre-releaseFollow inputs, outputs and the constraints between them.
Keep household needs and personal wishes in view.
Know what each record supports before committing workers.
Enter the production and needs you observe. Find local shortfalls, balance the region, and plan what needs to move.
Open the settlement ledgerManual Mode · your inputs · no guessed game values
Start with one good and one time period.
The June housing journal identifies planks as sawmill output used to improve housing.
Qualitative historical relationships only. No verified EA quantities, cycle times or staffing defaults.

Keep a record of what your Scouts discover, what an expedition needs, and which locations deserve another look.
Explore the frontier referenceThe official September 9 hotfix changed progression guidance, road behavior and several test-build issues. These notes describe the playtest.
2026-09-14 · Pre-EA · developer announcementThe September 14 milestone raises the announced launch discount to 15%, superseding the earlier 10% announcement.
2026-07-03 · Pre-EA · developer announcementThe July 3 developer post explains why the demo stopped representing the game and outlines changes to guidance, progression, placement and presentation.
Toplitz Productions · Your Journey Begins · Loads YouTube only when selected
Current store information, historical test notes and future plans each get their own label. Numeric tools stay manual until the right build is verified.
Official sources checked Read the data policy